Tag Archives: International Game Technology

Microsoft Surface: Computer in a Tabletop

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Techies who subscribe to IT-related blogs, RSS feeds or podcasts have already been exposed to the hype surrounding Microsoft’s Surface, the first in a recently-unveiled category of “surface computing products” from the Redmond, Wash.-based software giants. But is this new category ready for primetime, and if so, is it relevant to your small business needs? For the uninitiated, the first Surface product is a 30-inch tabletop computer with a dynamic surface that redefines how we interact with a Vista-powered PC. Through natural gestures using your fingertips to placing down an item on the screen and have it immediately recognized, this promising new technology — that doesn’t require a mouse or keyboard – is primed for retail outlets, hotels, restaurants and casinos. “Surface cross-pollinates cyber with fiber, blending the virtual with the physical,” says Microsoft’s Mark Bolger, senior director of marketing for Surface. “It breaks down barriers typically associated with technology, such as intimidation, since they’re so natural and intuitive to use, and isolation, because its 360-degree user-interface is great for groups.” How it works, applications Surface computing, which has been in development for more than six years, works using a rear projection inside the table, producing a 30-inch display. What senses the user’s movements are five cameras inside the table that recognizes objects and hand gestures. Imagine putting your digital camera down on a Surface tabletop while vacationing in Hawaii, when all of a sudden your photos appear on the screen. You can view, rotate, enlarge or even “flick” the virtual photos to your spouse sitting on the other side of the table, before deciding to use your favorite shot as a postcard to send to friends and family. Bolger explains the camera must be equipped with wireless technology, such as Bluetooth or Wi-Fi (or presumably, down the road, RFID). “Surface is the most exciting thing to happen to the technology industry since DOS made way for GUI [graphical user interface],” says Bolger. “Now we’re moving from GUI to NUI: Natural User Interface.” While Surface might sound like science fiction, clients are ready to deploy the technology as early as the spring of 2008 include Starwood Hotels and Resorts, T-Mobile USA and Nevada gaming companies, Harrah’s Entertainment and International Game Technology (IGT). While it varies, Bolger says Surface computers could cost between $5,000 and $10,000 apiece. Consumer versions might be available in three to five years following the same model as plasma TVs, says Bolger, migrating from a primarily commercial application to the family room. “Microsoft’s Surface computing has unlimited number of capabilities – it’s just a matter of time at this point,” believes Doug Bell, research analyst at IDC, a Framingham, Mass.-based technology firm. “Depending on the size of the business and the industry they play in, applications can be customized to meet their needs. I would expect each company would have their own unique features,” says Bell. “Many will use this for customer interaction, such as reading and interacting with information, where the customer experience can be customized.” When asked about foreseeable shortcomings, Bell says at this stage of the game, the biggest shortfall is price and availability. Many small and mid-sized businesses “do not see a value proposition at this point.” “Plus another hurdle will be the customization process and learning curve.” Being so new, adds Bell, it will take time for companies to get used to what Surface is and how to best take advantage of it.”

Inc. 500 Interview: Video Gaming Technologies

Video Gaming Technologies manufactures gaming machines for lease to casinos in emerging U.S. markets. The company, founded in 1991, makes the popular Vegas Blackjack and Treasure Quest series, using 3-D graphics, CD quality sound and hit ratios that keep players playing. VGT, with offices in Tennessee, Oklahoma and Virginia, was the fastest-growing company on the Inc. 500 in 2005. Inc. Technology spoke with founder, president and chairman Jon Yarbrough talks about using technology to motivate workers. Inc. Technology: Can the average business – from an ice cream parlor to a bio-tech startup -use video gaming technologies? Yarbrough: With such new technologies as voice recognition, image analysis and artificial intelligence, video gaming technology could be used to offer an effective low-cost way to train and test employees in a self-paced, interactive and entertaining medium. Imagine an addictive video game that teaches employees to excel. Inc. Technology: What can entrepreneurs learn from how technology has changed the video gaming and casino industries? Yarbrough: Bally Gaming used to be the world’s leading manufacturer of gaming machines. When video game technology first emerged at around the time of the introduction of Atari’s Pong game, International Game Technology [IGT] (at the time a startup) embraced the idea while Bally eschewed it. At $13 billion, IGT now has a market cap some 15 times that of Bally. New technologies offer new ways to achieve a competitive advantage. If you don’t embrace it, your competitor will. Inc. Technology: Can you share some advice for entrepreneurs? Yarbrough: You have to differentiate yourself from everyone else. For us, aside from the leasing model, what is most unique about us is our games and the way we pay out the prizes – the frequency, size of the wins, timing, and so on. Having a unique offering in an emerging market, where the demand exceeds the supply, is where you can really grow fast. Inc. Technology: So, what makes a casino video game more “fun” than others? Yarbrough: We’ve been successful at making customers want to play games for a while because we introduce new elements – just like a good movie has depth and you want to watch it over and over. Sure, it adds to the development time but we found some creative ways to do this by being more creative in the math and the way the wins are divided up and awarded to the player. One of our games, Mr. Money Bags, has a crowd-pleasing contest, where players qualify to play in a kind of game show. If you get a certain outcome you go up and choose a money bag out of a big pile and it’s done at certain times of the evening after several people have qualified. The prize can be as high as a $50,000. Inc. Technology: How do you motivate employees? Yarbrough: We’re a virtual company. I live in Tennessee, where gambling isn’t even legal. I’ve got some support staff here but it’s less than 10 out of our 200 employees. Others are in Oklahoma, where are machines are sold, and Virginia, too. It’s extremely de-centralized, so there’s no possible way for me to be involved in day-to-day decision making and it forces me to think strategically, focus on growth and new markets. It forces me to hire people who make good decisions. That’s why they’re motivated. They see themselves as they’re own boss. I hire people who are passionate about their own ideas, people who do well on their own. And they’re compensated well, too. We recognize that every human being is creative to a degree. We know that they already have ideas and would just love the opportunity to express them, so we simply ask them for their ideas. Inc. Technology: Can you give us an example of a self-motivated employee at VGT? Yarbrough: The Mr. Money Bags idea was from an employee. He came up with it himself.